Released last year for the Game Boy Advance, Dragon Ball Z: Supersonic Fighters managed to break the trend of terrible 2D Dragon Ball Z fighting games that dated all the way back to the SNES. It certainly wasn't the most technical fighter, but it was responsive and good looking, and it generally captured the kinetic vibe of DBZ. Its sequel has now arrived on the DS, making a half-hearted effort to adapt to the two-screen format and the greater technical muscle of the DS. It's still a light and enjoyable fighter, especially for DBZ fans, but it's too similar to its predecessor to get very excited about.
The general structure of Supersonic Warriors 2 is the same as its predecessor: Two fighters duke it out in the appropriately overblown Dragon Ball Z style, flying through the air, throwing waves of energy at each other, and occasionally turning blonde. The action is often team-based, which means that you can swap out your fighters on the fly and occasionally call on your teammates to perform special attacks. Switching characters and launching special attacks is all handled via the touch screen, with the action always residing on the upper screen. The action is fast-paced enough to make looking down at the lower screen awkward, limiting the usefulness of the game's team tactics.
http://rapidshare.com/files/258545194/0197_-_Dragon_Ball_Z_-_Supersonic_Warriors_2__U_.zip
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